The Triumph of Germanicus

I would like to announce the first open play test of With a Turned Thumb!

With a Turned Thumb is a 28mm skirmish game with an innovative combat system and easy-to-learn rules, pitching players into the heart of the Ancient Roman arena.  I’ve put a good few months work into the rules and have run a few small tests with a local club, and now I’m opening up to you guys to put it through the wringer.

I’ve decided to theme the play test around a massive triumphal program to celebrate the birthday of the heroic Roman general Germanicus. As the man who tamed Germania and added Cappadocia to the Empire, Caesar has deemed him worthy of a mighty spectacle.

Each game you play will be commemorating the birth of this Roman hero. So grab some 28mm gladiators and something to use as an arena and dive right in.

Find a copy of the rules here.

When you’ve played your game, head to the link here and fill out the short survey to give your feedback.

If you’ve got any other questions or issues, don’t hesitate to contact me through the website or through any of the company’s social media.

A Quick Update

Hi all,

Things have been a little slow of late due to my workload and not being able to find the time to sit down and produce content for the website or to publish on WargameVault.

In the meantime, I’ve written a report of my time at ChillCon for Initiative Magazine and had an incredible time at Salute in London. I’m in the process of getting my thoughts on paper and working through the sizable haul accumulated across both conventions.

I’ve also found the time to head down to the Sheffield Wargames Society and play some games.  Expect to see a few battle reports and reviews from them in the coming weeks.

With a Turned Thumb is coming along nicely – the core game mechanics are pretty much locked down and some narrative campaign elements are in the works. I’ve also got plans to put a demonstration game together to take to some nearby shows.

I’ve also decided to focus entirely on With a Turned Thumb and an another upcoming skirmish title – putting a few other titles onto the back burner until I have a bit more time to work on them.

I will continue to play the Blitzfreeze campaign through to completion, as people seem to be enjoying it, so look out for the next installment in the week.

Apologies for the lack of content, I’m hoping to turn things around over the next couple of months.

Cheers for the support,


Blitzfreeze Campaign Walkthrough Pt.6

A fiery contrail slashes across the winter sky, marking the demise of a Luftwaffe Fw 189 reconnaissance plane, shredded by chattering machine-gun fire from swooping Soviet fighters.

With both engines aflame, the twin-tailed aircraft disappears over the horizon, its passing watched by the straggling body of the retreat column.

An emaciated hauptmann stretches a frayed map over the bonnet of his staff car, attended by Specht and Konigsmann. The senior officer gestures towards the forested horizon and our two heroes move off to mobilize their men with swift kicks and vicious curses.

  • All characters gain +2 ammunition.

Tasked with recovering the film canister and any surviving aircrew, our emaciated protagonists will face a cadre of hard-bitten Siberian veterans. Their squad is composed of:

  • 3x models with submachine guns
  • 1x model with a bolt-action rifle
  • 1x model with a light machine gun

Burning puddles of aviation fuel and soot-blackened panelling litter our battlefield, dominated by the smouldering corpse of the Fw 189. A long furrow of broken ground stretches behind the shattered fuselage, decorated with the crumpled remnants of the aircraft’s twin tails and angular wings.

Snowy pine trees and withered undergrowth press in on the smoking wreckage, unwilling spectators to the hideous carnage.

A blood-spattered arm is draped over the canopy lip, the only sign of the three Luftwaffe crewmen.

The Siberians are already in attendance when our protagonists arrive on the scene, picking through the wreckage in search of any valuable intelligence. Their light machine gunner is concealed behind a fallen log, screened by a tangle of undergrowth.

With Bretz out of commission, the Germans divide into two groups; Konigsmann and Pawlitzki on one flank, Specht and Kraus on the other.

While the others advance in a series of frantic rushes, Kraus settles in behind his MG42 and lays down a withering blanket of fire, stray rounds sparking off the 189’s fuselage as the Siberians scatter.

Falling into a rough line, anchored by the concealed machine gun, the Siberians begin to return fire, forcing Specht to halt his charge just short of the open ground.

With the Siberian’s flank turned, Konigsmann and Pawlitzki attack from the safety of the treeline, catching one unlucky veteran in a deadly crossfire.

With the precision of a well-oiled engine, the Siberians realign to meet the new threat, using a barrage of gunfire and grenades to cover their redeployment.

Taking sustained fire from both flanks drives the Soviets from the clearing, leaving another of their company twitching in a pool of his own blood.

Using a section of fractured tail boom for cover, Specht darts towards the wrecked fuselage, hauling himself up towards the splintered canopy.

Swathed in ammunition belts, shedding spent cartridge cases like a tree in autumn, Kraus makes a break for the wreck but is snatched off his feet by a burst of well-aimed machine gun fire.

With a man down, Konigsmann and Pawlitzki douse the treeline with lead, allowing Specht to snatch a canister of film and dash back towards the relative safety of the broken tail boom.

Supporting the blood-spattered Kraus between them, and the precious cargo safely stowed in an empty satchel, our intrepid crew make their way back towards the straggling bulk of the retreat column.

Resource gains/losses:

  • Specht, Kraus, Konigsmann and Pawlitzki gain +1 stress and exhaustion for participating in the battle.
  • Kraus gains +1 exhaustion for carrying his MG42 into battle.
  • Specht, Kraus, Konigsmann and Pawlitzki gain +1 stress for being under fire for at least two consecutive turns.
  • Specht, Kraus and Konigsmann lose -2 ammunition for firing their automatic weapons.
  • Pawlitzki loses -1 ammunition for firing his rifle.

Kraus was cut down by the enemy machine gunner and must roll 1d100 on the injury table:

  • He is critically injured for 2 hours and gains +1 exhaustion.

The group rolls 3 positive morale dice, scoring 2 successes and reducing everyone’s stress by -2.

Buoyed by their success, the party splits off from the main body of the column, guided by a crumpled map and the word of a local woodsman. This path takes them across a frozen lake. We roll 1d6 for each character:

  • Specht successfully negotiates the treacherous ice.
  • Hobbling on a makeshift crutch, Bretz’s clumsy gait cracks the thin ice and sends him plunging into the frozen water below. He rolls once on the General Winter table and loses his winter clothing. Due to the swift action of his comrades, he escapes any more serious consequences and gains +1 exhaustion.
  • Kraus successfully negotiates the treacherous ice.
  • Pawlitzki successfully negotiates the treacherous ice.
  • Konigsmann dives into the water to save Bretz from a watery grave. He rolls once on the General Winter table and loses his winter clothing. Limbs numbed by icy water, with frostbite setting in, he is critically injured for 3 hours.

Having rejoined the column, our heroes trade the majority of their ammunition supplies to an outbound patrol in exchange for some precious supplies. Shivering around a meagre fire, they share out the meagre rations in an attempt to keep the whole group fighting fit.

As the fire gutters, Specht, Kraus and Pawlitzki must roll on the General Winter table:

  • Specht’s hypothermia rears its ugly head once again. He is critically injured for 5 hours. Addled by the freezing temperatures, he staggers away from the fire and loses his prized submachine gun.
  • Kraus spends the night trying to track down the wandering Specht. The cold saps his strength. He gains +1 exhaustion and can only roll shock dice next battle.
  • Spending the night in a blizzard does Pawlitzki no favours. He gains +1 exhaustion.

For our player action, we’re going to give Bretz’s pistol to the now unarmed Specht. Without any loot or provisions to exchange, we cannot flatout purchase a new weapon for our disarmed officer.

The group advances 13km in an hour, riding on the empty engine deck of a PzIV tank.

Leningrad is now 77km behind our protagonists, and 24 hours have passed since the siege collapsed.


Chillcon 2018

For a show entering its second year, Chillcon was an incredible experience – one that does a great service to its organizers and the various traders and clubs that turned out to help put on such a memorable show.

My full write-up will be in Initiative magazine in the next few weeks, but to tide you over until then, I’ll share a few pictures:


Free Stuff!

This week, because I’ve been worked half to death at my regular job and ChillCon’s coming up, I haven’t had time to playtest or work on any of my main projects.

So to tide you over until I’ve got some more content, I’d like to share a quick and dirty medieval wargame I wrote a little while back. Click the link below to download a copy for free!

Warlord_ Simple Medieval Battles

Also if you’re at ChillCon in Sheffield this Saturday, I’ll be mooching about with 10% off codes for Blitzfreeze.